Pāʻani Snake i ka hoʻohana ʻana i ka Module Python
Manaʻo wau e kōkua kēia ʻatikala iā ʻoe inā makemake ʻoe i ka pāʻani o nā nahesa. E hele au iā ʻoe ma nā ʻanuʻu o ka hana ʻana i kahi pāʻani maʻalahi i kēia pou e ʻike maʻalahi ai nā mea hou Python e hana. ʻO ka waihona PyGame ma Python, ʻo ia kahi pūʻolo Python a mākou e hoʻohana ai e hoʻomohala i nā pāʻani, ʻo ia kekahi o nā ala like ʻole e hoʻolālā i ka pāʻani.
ʻO ka hoʻohana ʻana i ka honu waihona kahi hoʻolālā hou. Hiki i nā mea hoʻohana ke hana i nā kiʻi a huki i nā palapala ma ka canvas pūnaewele me ka mahalo i kēia module, i hoʻokomo mua ʻia me Python. No laila, ea, ma keia kumu a'o, e hoʻohana mākou i ka waihona honu e kūkulu i kā mākou nahesa kumu
- module manawa. Hiki i kēia ʻenehana ke nānā i ka nui o nā kekona i hala mai ka manawa ma mua.
- ka pāʻani nahesa Random module – Hoʻokumu ia i nā helu helu ma Python.
ʻO nā mea hana ʻē aʻe āu e makemake ai e hoʻopili i kahi mea hoʻoponopono no ka kikokikona āu e makemake ai. E hoʻohana wau i ka VSCode i kēia pou. Ae nō hoʻi, pono ʻoe e hoʻonohonoho iā Python 3 ma kāu kelepona inā ʻaʻole ʻoe i hoʻokomo ʻia. Hiki iā ʻoe ke hoʻoiho e hoʻokomo i ka Geekflare Compiler. He mea leʻaleʻa paha kēia!
Contents
Pehea ka hana o ka pāʻani nahesa
Pono nā mea pāʻani e hoʻopunipuni i ka nahesa e loaʻa i ka meaʻai i hōʻike ʻia ma ka pale i mea e loaʻa ai ka helu maikaʻi loa i kēia pāʻani.. Hoʻokele ka mea pāʻani i ka nahesa ma ke kaomi ʻana i kekahi o nā kī kuhikuhi ʻehā e kuhikuhi ana i ke ala e neʻe ai ka nahesa..
E hoʻoneʻe ʻia ka nahesa mai ka pāʻani inā hahau ʻo ia i kahi mea pāʻani a mea paha. ʻO nā kaʻina hana a mākou e hoʻohana ai e pāʻani i kēia pāʻani e neʻe nei i mua.
- Ke lawe mai nei i loko o kā mākou mau noi i nā modula i hoʻokomo mua ʻia (manawa honu, honu a me ka honu).
- Hoʻokumu ʻia ka hōʻike pale o ka pāʻani me ka module Turtle.
- E hoʻonoho i nā kī e hoʻomalu i ka neʻe ʻana o ka nahesa a puni ka pale.
- Ka hoʻokō ʻana o ka pāʻani.
E hana i ka faila snakegame.py kahi e hoʻohui ai mākou i kahi papahana hoʻokō.
Ke lawe mai nei i nā modula
Hoʻouka kēia ʻāpana o ka papahana i ka manawa i hoʻokomo ʻia e Python, honu, a me nā modules random. Eia kekahi, nā helu paʻamau no ka helu mua o ka mea pāʻani, ka helu kiʻekiʻe i hiki iā lākou ke loaʻa, a e wehewehe ʻia ka nui o ka manawa e hoʻopaneʻe ai ka mea pāʻani ma waena o kēlā me kēia neʻe. I mea e hoʻoholo ai i ka nui o ka manawa i hoʻopaneʻe ʻia, pono ka module manawa.
import turtle
import random
import time
player_score = 0
highest_score = 0
delay_time = 0.1
Ke hana nei i ka pale o ka pāʻani
ʻO ka module honu a mākou e hoʻokomo ai e hiki iā mākou ke hana i kahi pale aniani e lilo i ka pale puka makani o ka pāʻani. Hiki iā mākou ke kūkulu i ke kino o ka nahesa, a me na mea ai a ka nahesa e ai ai. E hōʻike pū ka pale i ka helu o ka tracker o ka mea pāʻani.
# window screen created
wind = turtle.Screen()
wind.title("Snake Maze")
wind.bgcolor("red")
# The screen size
wind.setup(width=600, height=600)
# creating the snake
snake = turtle.Turtle()
snake.shape("square")
snake.color("black")
snake.penup()
snake.goto(0, 0)
snake.direction = "Stop"
# creating the food
snake_food = turtle.Turtle()
shapes = random.choice('triangle','circle')
snake_food.shape(shapes)
snake_food.color("blue")
snake_food.speed(0)
snake_food.penup()
snake_food.goto(0, 100)
pen = turtle.Turtle()
pen.speed(0)
pen.shape('square')
pen.color('white')
pen.penup()
pen.hideturtle()
pen.goto(0, 250)
pen.write("Your_score: 0 Highest_Score : 0", align="center",
font=("Arial", 24, "normal"))
turtle.mainloop()
Hoʻokumu ke code ma ka ʻāpana i ʻōlelo ʻia ma mua i ka pale honu ma mua o ka hoʻohui ʻana i kahi inoa mua a me ka waihoʻoluʻu backdrop.. E koho mua mākou i ka nui ma mua o ke kahakaha ʻana i ke ʻano o ka nahesa ma kā mākou kāwele kikohoʻe. I mea e pale ai i ka hana ʻia ʻana o nā laina i ka wā e neʻe ana ka honu, ʻo ke ʻano penip e ʻohi i ka peni a ka honu.
Me ka hoʻohana ʻana i kāna ʻenehana goto, Hiki ke kuhikuhi ʻia ka honu i kahi kūpono me ka hoʻohana ʻana i nā hoʻonohonoho. ʻO ka meaʻai a ka nahesa e ʻai ai, na mākou i hana.
I kēlā me kēia manawa e ʻohi ai ka nahesa i ka ʻai, makemake mākou e hōʻike i ka helu o kēlā me kēia mea pāʻani. Makemake mākou e hōʻike i ka helu kiʻekiʻe loa i loaʻa i ke kanaka i ka wā o ka pāʻani. No keia kumu, hoʻohana mākou i nā peni. E like me ka peni, kakau. E wehewehe i kahi ala e hoʻopau ai.
Ka hoʻonohonoho ʻana i nā kī kuhikuhi no ka nahesa
Ma keia hihia, hoʻolālā mākou i kekahi mau kī e hoʻomalu i ka neʻe o ka nahesa ma luna o ka pale. E hoʻohana mākou i ka leka “L” e like me ke kī hema, “R” no ka hema, “U” no luna, a me ka “ʻO D” no lalo. E hoʻokō ʻia kēia mau ʻōlelo aʻo ma ke kāhea ʻana i ka nahesa me ka hoʻohana ʻana i ka hana kuhikuhi a ka honu.
E hoʻokomo i nā hiʻohiʻona code ma kāu.
# Assigning directions def moveleft(): if snake.direction != "right": snake.direction = "left" def moveright(): if snake.direction != "left": snake.direction = "right" def moveup(): if snake.direction != "down": snake.direction = "up" def movedown(): if snake.direction != "up": snake.direction = "down" def move(): if snake.direction == "up": coord_y = snake.ycor() snake.sety(coord_y+20) if snake.direction == "down": coord_y = snake.ycor() snake.sety(coord_y-20) if snake.direction == "right": coord_x = snake.xcor() snake.setx(coord_x+20) if snake.direction == "left": coord_x = snake.xcor() snake.setx(coord_x-20) wind.listen() wind.onkeypress(moveleft, 'L') wind.onkeypress(moveright, 'R') wind.onkeypress(moveup, 'U') wind.onkeypress(movedown, 'D')
Neʻe() ʻO ka hana i ʻōlelo ʻia ma luna nei e ʻae i ka neʻe ʻana o ka nahesa i ke kūlana i kuhikuhi ʻia i loko o kahi coordinate i kuhikuhi ʻia. E hoʻolohe() hana ma ke ʻano he mea hoʻolohe hanana e kāhea ana i nā ala e alakaʻi ai i ka nahesa i kekahi ʻaoʻao i ka wā e kaomi ai ka mea hoʻohana i ke pihi..
ʻO ka hoʻokōʻana i ka pāʻani pāʻani ma keʻano o ka nahesa
Pono e hoʻololi ʻia ka pāʻani i kahi hana ola ma hope o ka hoʻokumu ʻia ʻana o ke ʻano kumu. ʻO kēia ka mea e komo ai:
- e hoʻolōʻihi i ka lōʻihi o ka nahesa me kahi kala ʻokoʻa i kēlā me kēia manawa e ʻai ai i ka meaʻai.
- ke ʻai ka nahesa i ka ʻai, hoʻonui ʻia ka helu o ka mea pāʻani, a laila ʻike ʻia ka helu kiʻekiʻe.
- Hiki ke hoʻopaʻa ʻia ka nahesa no ka pale ʻana mai ka paʻi ʻana i ka paia a i ʻole kona kino ponoʻī.
- Ma hope o ka hahau ʻana i ka nahesa, hoʻomau ka pāʻani.
- Ma ka pale nae, ʻo ia ka helu kiʻekiʻe loa o ka mea pāʻani ʻoiai ua hoʻihoʻi ʻia ka helu o ka mea pāʻani i ka ʻole ke hoʻomaka hou ka pāʻani.
segments = []
#Implementing the gameplay
while True:
wind.update()
if snake.xcor() > 290 or snake.xcor() < -290 or snake.ycor() > 290 or snake.ycor() < -290:
time.sleep(1)
snake.goto(0, 0)
snake.direction = "Stop"
snake.shape("square")
snake.color("green")
for segment in segments:
segment.goto(1000, 1000)
segments.clear()
player_score = 0
delay_time = 0.1
pen.clear()
pen.write("Player's_score: {} Highest_score: {}".format(player_score, highest_score), align="center", font=("Arial", 24, "normal"))
if snake.distance(snake_food) < 20:
coord_x = random.randint(-270, 270)
coord_y = random.randint(-270, 270)
snake_food.goto(coord_x, coord_y)
# Adding segment
added_segment = turtle.Turtle()
added_segment.speed(0)
added_segment.shape("square")
added_segment.color("white")
added_segment.penup()
segments.append(added_segment)
delay_time -= 0.001
player_score += 5
if player_score > highest_score:
highest_score = player_score
pen.clear()
pen.write("Player's_score: {} Highest_score: {}".format(player_score, highest_score), align="center", font=("Arial", 24, "normal"))
# checking for collisions
for i in range(len(segments)-1, 0, -1):
coord_x = segments[i-1].xcor()
coord_y = segments[i-1].ycor()
segments[i].goto(coord_x, coord_y)
if len(segments) > 0:
coord_x = snake.xcor()
coord_y = snake.ycor()
segments[0].goto(coord_x, coord_y)
move()
for segment in segments:
if segment.distance(snake) < 20:
time.sleep(1)
snake.goto(0, 0)
snake.direction = "stop"
snake.color('white')
snake.shape('square')
for segment in segments:
segment.goto(1000, 1000)
segment.clear()
player_score = 0
delay_time = 0.1
pen.clear()
pen.write("Player's_score: {} Highest_score: {}".format(player_score, highest_score), align="center", font=("Arial", 24, "normal"))
time.sleep(delay_time)
turtle.mainloop()
Ma ka snippet code ma luna a mākou i hoʻohana ai, ua hāʻawi mākou i kahi wahi no ka ʻai a ka nahesa ma ka pale. I kēlā me kēia manawa e ʻai ai ka nahesa i ka meaʻai, ulu ke kino i ke kala ʻokoʻa, keʻokeʻo i kēia manawa, e maopopo ai ka okoa ana o kona ulu ana.
Ke hōʻiliʻili ka nahesa i ka meaʻai a ʻaʻole kuʻi, hōʻike ʻia ka meaʻai ma kahi wahi ʻokoʻa i loko o ka 270-degree coordinate area o ka nui o ka pale.. I kēlā me kēia manawa e ʻai ai ka nahesa, piʻi ka helu o ka mea pāʻani e 5. Inā pili ka nahesa i ka hui ʻana me ka mea pāʻani, ua hoʻonohonoho hou ʻia kā lākou helu 0 a mālama ka pale i kāna helu kiʻekiʻe.
Panina Manaʻo
ʻO ka waihona honu he ala leʻaleʻa a maʻalahi e hana i ka pāʻani nahesa a mākou i ʻike ai ma kēia kumu aʻo. Hiki iā ʻoe ke hoʻohana i ka waihona PyGame ma Python e hoʻokō i ka pāʻani like. E ʻike pehea ʻoe e hoʻohana ʻokoʻa ai i ka pāʻani ma ka heluhelu ʻana i kēia mau mea PyGame kuhikuhi.
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